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Patch Version 0.5.6 Bug Fixes & Game Improvements

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Patch Version 0.5.6 Bug Fixes & Game Improvements    Empty Patch Version 0.5.6 Bug Fixes & Game Improvements

Post by DogManDan Wed Apr 11, 2012 9:26 pm

Audio
· Added a Nav. shape for each map to account for vertical elevation
· GRO logo video Sound was too loud
· The 'getting hit' sound is played on top of the ammo pick up sound when performing ammo pick up
· There is a second Background music playing when the player Timed out from queuing
· Music plays twice when user aborts during round transition
· Ammo pickup feedback portrayed as damage in both visuals and sound effects
· There is no sound effect for pressing (ESC) to go to options menu when in-game
· The volume of sound effects for clicking on the top ****ons in lobby is not consistent with the rest of the UI sounds
· The sound is not muffled when firing with the M-200 Sniper Rifle with the silencer attachment

Character
· [Character][Weapons] Fixed the Rush gun stock clipping issue
· Animation: Sped up prone strafe moving while in iron sight
· The helmets were missing their textures once the players changes them along with the body armor during the respawn
· The character was displayed under the stats bars in the ability upgrade section from the store.
· Player can see ally indicator (blue color) shown on enemy
· Player's character flickers during in game and might get misunderstood as invulnerability after changing screen resolution
· Player can't cloak after player fire his weapon
· When the client rises up from prone to Standing, the animation is distorted
· A replication glitch can be observed on a character that continuously equips the primary and secondary weapons
· Missing IR colors for opponents and team members are not shown during in-game.
· The character performs a strange animation when he remains out of ammo and moves in the prone position
· Selected character model is not displayed at the lobby along with the class name and character level
· The assault with HEAT ability stays on the floor when blitzed during Heat activation
· Character's gun is pointing down even though he's shooting forward
· All types of sights are floating after being mounted on all MP5 SMG variants except MP5A2.

Compatibility and performance
· The game will not start in full-screen mode if the video card is unable to recognize the monitor's maximum resolution
· Client may crash when entering a map when running on Sandy Bridge HD3000 integrated systems
· Missing shaders correlates with CPU usage spikes in GRO client Yeti_Release.exe
· Shaders kept recompiling when player shoots at mid distance
· Default preset graphical setting is set to High for some lower GPU specs
· Game will periodically compile shaders and freezes the client for 1-2 seconds at the end of compiling shaders while playing in game

Gameplay
· Bullets Fired from Weapons used by Wrong Player Class
· Fix the grenade camera shake feedback
· Add more sway to sniper rifles (game balancing)
· The melee action deals very little damage and in some cases it just knocks back enemies through the collision boxes
· The weapon kills are not updated correctly for all users
· Heat has no effect when used from standing cover
· Time frag grenades do not cause the screen to shake when going off near the character
· Shotgun pellets are not replicated correctly on another client
· Player is able to run while aiming the Grenade using right mouse click(Low throw)
· For every second wave by the oracle ability it does not reveal the enemy's red outline
· The EMP/blackout hit effects is shorter when a not fully charged EMP hits
· [Weapons] Player will switch back to an empty weapon, if iron sight is released after firing an empty round
· Shooting an empty primary weapon while in ironsight will cause the player to change to pistol and back to primary weapon
· The weapon held by the Recon who has cloak active is visible
· Heat does not affect all enemies in the target area when used from full height cover
· Peek-over and look down on cover is broken sometimes when player model did not peek-over
· [241608.1] The character cannot reload anymore if he is hit by a Blackout while he is reloading a shotgun
· Impact/Timed Grenades are now harmless and does no damage whatsoever
· The FS23, FS24 and FS30 FW flash supressors do not improve/affects the weapons properties.


Maps / Environments

Chertanovo LZ (formerly Moscow City)
· [Chertanovo LZ] Adjust B point Capture Zone (see appendix)
· Chertanovo LZ The character will peek into wall while moving in cover on two walls between point C and point D
· Chertanovo LZ Plant texture is too dark for all plants on the map
· Chertanovo LZ [LD] - Player is unable to move along the wall on the right after taking cover along the main entrance between Point C and Point D.
· Chertanovo LZ Near point C in the tunnel character peeks through a object that should not allow peek up action
· [Epilepsy][Chertanovo LZ] The epilepsy tool reports a Spatial Pattern caution when looking at certain stairs
· [Epilepsy][Chertanovo LZ] The epilepsy tool reports a Spatial Pattern caution when looking at certain stairs
· [Chertanovo LZ] Floating texture at Point B spawn point

Shearwater 51 (formerly Oil Rig)
· [Shearwater 51] Update texture/u.v on steps (Attacker spawn point)
· [Shearwater 51] Close the hidden hole where people fall off the roof on the attacker side spawn. Many complaints about this from players and GMs.
· [[Shearwater 51]] Characters are not displayed in a small region due to sector issues at around
· [[Shearwater 51] } - Player can no longer throw grenades/ inflict damage to his enemy who is standing behind the metal railings overlooking Point C.
· [[Shearwater 51]] Character takes cover on a thin metal pillar and can peak in the narrow space between it and the wall
· [[Shearwater 51] - Player is able to take cover against an invisible wall in the middle of the map even though it looks impossible.
· [[Shearwater 51]] Character can reach a unfair advantage position near point B by forcing a displaced cover indicator to pass through a wall
· [[Shearwater 51]] Character can exit the map if he jumps on the stack of pipes placed in point B and turns fast the camera to the wall
· [Epilepsy][ [Shearwater 51]] The epilepsy tool reports a Spatial Pattern caution when looking at a certain wall

Korolyov Tower (formerly Rooftop)
· [Korolyov Tower] The character can jump out of play space and kill other players on the bridge which leads to point C, near primary attackers spawn point
· [Korolyov Tower] Character can slide into an out of play space position near the primary attackers spawn point
· [Korolyov Tower] Character can jump in an out of play area, reaching an unfair advantage due to the position
· [Korolyov Tower] Character can prone jump or blitz out of play space on a scaffold, gaining a unfair vantage point
· [Korolyov Tower] The character can jump out of map and take cover in the air on the scaffold near primary attackers spawn point
· [Epilepsy][ Korolyov Tower] The epilepsy tool reports a Spatial Pattern Fail when looking at a certain shadow
· [Korolyov Tower] Cannot take cover at both sides of cement bags (2.94, 40.37, -0.00)

Markov Station (formerly Metro Station)
· [Markov Station] Players can climb on top of the vending machine in the middle of Point C and shoot people through walls
· [Markov Station] Adjust capture zones (B,C & D) (see appendix)
· [Markov Station] Character has no collision with wall and can see out of map in point E after jumping on a computer monitor
· [Markov Station] The capture of point D stops when the character walks in the area close to stairs
· [Markov Station] The user can exit from the map if he walks behind the posters near point A
· [Markov Station] - Player is unable to inflict damage to his opponent by shooting after taking cover in prone stance and peek to the side at the pillars of Point C.
· [Markov Station] Character becomes stuck out of map near point B after jumping through a wall near a small object

· [All Maps] Character in prone will slide to the bottom of any stairs or ramp he is on, also climbing stairs or ramps is very difficult

Matchmaking and Networking
· The party leader is directed on the AMM search that he previously cancelled when leaving the party
· Party members are directed on the AMM search that the leader previously cancelled when disbanding the party
· Client encountered error while searching for a match in a Fireteam
· Player cannot hotjoin into any match
· Party members will receive an error message and remain on searching for a match when the leader presses the "Start Search" ****on a couple of times
· Pressing the "Quick Start" ****on while in a party will cause the game to display an error message and disband the party
· Error message "Server Connection Failure" encountered when attempting to join a game [0x81F6007]
· Voice chat is still active between team members if they get disconnected/party is disbanded
· The team/squad chat is still active between players who are in the same party on another session or match
· Clients and DS got "Lost Connection to RDV; Force SignOut" after restart clients and DS and login
· Players are stuck in warm up time and unable to transit into Round 1 and Round 2

Metaservices
· [Achievements] "Stay away" achievement is awarded after 34 suppress instead of 30.
· [Achievements] The Tiers from the achievement main menu appear in the wrong order.
· [Achievements]The tracking component is not working correctly when changing weapons.
· [Achievements]"I Am Alive !" is awarded even after the player joins or rejoins the server.
· [Achievements]There is no tracking for the bullets stopped with Assault shield.
· [Achievements] The "Close Up" achievement is awarded improperly when completing it with Recon or Assault Class
· [Achievements] "Silent and Swift" achievement is awarded after two cloak kills instead of one.
· [Solo Mission]The mission "Phasmaphobia" remains in progress if the user makes the kills on users with the balckout ability charging
· Some party mission stats (e.g. Special Forces, Fire Superiority, Fire And Maneuver) is tracked over WarmUp, Round 1 and Round 2 instead of within 1 round as stated in mission description

UI and Localization
· Adjusting Floor Color for Tactical Map
· Add Remember login checkbox and Forgot Password link to login screen
· Added the ability to Logout
· Added Auto-Equip
· Part Progress for Achievements and Daily Missions
· Add repeatable achievements back into the game
· BUG: LOC - Missing Text in German
· BUG: LOC - Various text are in English
· Default camera angle in respawn screen tactical map to point towards the next available capture/assault point
· Update HUD to be the same as Lobby Reskin
· Ghost Feed text is cut off in 1600x1200 resolution windowed mode
· The progression bar from the upper corner of the Main Menu and Match Results, are not always synchronized.
· Match reward item icons takes too long to load
· Tooltip of Advert in Home Screen of Main Lobby appears in different incorrect positions
· Medals Achievements descriptions are wrong
· "Quick Start" ****on for fire-team member is re-enabled when he navigates back to the Home page
· Game launch splash screen blocks view of window messages when starting up the client
· Party chat command text "/party" is not removed when player use "/party" to chat in lobby
· Cancel ****on in Split Item popup becomes No ****on after user is invited to party
· The "Sell" option is not available by right-clicking on any crate
· 0x0 Error message appears if the user buys back an item from the scrapyard and does not have enough RP
· Lifetime stats is showing the last 7 days stats until the user navigates to the "last 7 days" tab and back to the "Lifetime" tab
· Magnum Ammo cannot be equipped from the Inventory slots
· Magnum Ammo - Attempting to Equip the magnum ammo from the inventory generates an Error
· User able to compare statistics of two different passive abilities
· There is no indication on time/matches remaining until the XP&IGC boost cannot be used anymore
· Health boost Armor Inserts have wrong icon
· User unable to go back to his Inventory from Weapon Upgrade and Armor Customization page when his SOCIAL or CHAT window is being opened
· The stock Mk5 and store Mk5 have same name but different stats
· A blank survey will be shown if a "timeout" popup appears on the survey screen
· The passive ability icons displayed on next level unlocks for level 9 are pixelated
· Clicking on Match Lobby ****on in the popup when match is found does not bring user to the Match Lobby
· Ammo Magazine 3d Model is missing in the Upgrade weapon Menu for SRS C Sniper Rifle on LOW video quality settings
· An "Invalid item ID" Error pops up when Player removes his equipped Primary weapon without a Default Primary Weapon in Inventory
· Microphone mute settings for the last teammates are not saved upon exiting the VOIP menu
· User will still be in a Match Queue even after he cancelled it
· Expired XP/RP boosts have no expiry popup and are not removed from inventory or loadout
· "COMPLETED" is missing from Daily Victory Mission at the Frontend Lobby
· Critical bonus value in Match Results is different from the one in Profile page
· There are 2 Medals that are called Third Base
· "Searching for Match..." message is missing for fireteam member when fireteam leader retry queue
· Unknown Value is shown at Daily Missions tab when Player accepted any mission
· Assault Training achievement is missing "1st melee kill" component under "Tiers" tab and that component cannot be unlocked in-game.
· Expression for "Pyro-techniques" medal is 5 grenade kills per life but description says 5 grenade kills per round
· Party members have the "Retry Search" ****on when the party queue timed out
· Magnum Ammo is not updated on the weapon info right after purchasing it and then equip from store
· ****ons have no sound in "Create Name" Screen when logging in New Accounts
· Accolade section of scoreboard is empty after user hotjoins into Round 2 of a game
· The SCAS Mk. 1 ability is displayed with a different icon in store and in character selection screen
· The daily mission widget is displayed 4 times in the match results section when a mission is picked up between matches
· The speed decrease stats in TITAN series body armor are reflected positively in Green
· Player will not be able to access the armor customization screen after accepting without any armor insert
· Login screen's "Forgot Password?" bring user to different links when user in bootup and logout or login screen
· Close Quarters Medal can be attained with each subsequent melee kill after melee killing 3 opponents in one life
· Purchasing and auto-equipping a grenade type you already have equipped deducts 2 from your total purchase
· [Tutorial] - Switching resolution during tutorial causes text overruns
· The player is not informed on the item count of stacked items from the inbox or scrapyard
· Scoreboard - User's stats appear marked as "unknown" in scoreboard during the session
· After getting killed by enemy, "Unknown Weapon" will be shown in the "You have been killed" popup
· Kill icons are wrongly displayed in general
· Highest accuracy in the accolades has the wrong text
· All the team mates appear as "Not available" in the Voice Comm section, even if they don't have the Disable Voice Comms checked
· Team upgrade highlighted in HUD even though teammate is not in range
· The cross com link length should be the same as the distance where team members get passive abilities
· Client should not be able to see Specialist's ammo regeneration ability during in-game when the magnum ammo is running low.
· Whisper and Ignore option for in-game chat persists on screen even after the chat window closes
· Armor Inserts durability value do not update in-game
· Special ammo tooltip not updating amount in-game
· Tactical map ingame is obscured by bright areas of the map
· Player is not notified that the party has been disbanded when other member abort during in-game
· Red crosshair is missing when Primary/Secondary Weapon runs out of ammo
· Damage feedback for HEAT, shotguns and grenades is not clear when user hits more than 1 enemy at a time
· Ready indicator on HUD will remain on the screen after swapping to grenade from any weapon
· Tactical Map does not scale accordingly when changing Screen Resolution in-game
· The weapon and grenade icons as well as the tactical map won't be scaled when changing the resolution while in-game
· The chat is spammed with system messages if the user moves the voip slider left, on a muted teammate
· Players are unable to use any in-game chat commands (e.g. /whisper, /match, etc)
· Players are getting yellow / red pings in the scoreboard even though they are playing in a good environment
· [LOC][DE] - Missing Strings for Activity Indicator
· The lens of all the scopes and optic sights in the game are missing in the customize menu.

Visual Effects
· Enemies' scope is shown as blue during in-game and this might confuse the players.
The epilepsy tool reports a Luminance Flash fail when shooting near walls, with certain weapons


http://forums.ubi.com/showthread.php/656939-Game-change-Log?p=8218183#post8218183
DogManDan
DogManDan
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