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Closed Beta Phase 3 Update: Game version: 0.7.0

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Closed Beta Phase 3 Update:  Game version: 0.7.0  Empty Closed Beta Phase 3 Update: Game version: 0.7.0

Post by DogManDan Fri Jun 15, 2012 4:24 pm

General

Starter Kit!
New players will now receive both primary weapons and a pistol for each of their characters.
Starting Requisition Points have been adjusted to result in a round number after completion of the tutorial
When a player dies, he will be shown the "Death log" with more information on damage taken.
Voice Comms icons were added on top of players head and on the tactical map when they speak.
The name of users speaking through Voice Comms is now displayed on the left side of the HUD.
The health of a squad mate will now be shown when the user is pointing at him.
Kills/death in the scoreboard were moved to lower part of the screen to focus on teamplay
Grenades you are throwing don't bounce against your Blitz Shield anymore.
Players will now retain their stance (stand, crouch, prone) after performing a jump over or on top of an obstacle.
Implemented several audio design improvements to class devices
Corrected an issue that caused Loot to be far more rare than intended
Armor, Device, and Weapon Customization interfaces have been improved
Corrected an issue that caused squad mates not to be shown between matches in the lobby
Daily Missions have been renamed Daily Challenges
Grenades will now Auto-stack in the inventory
Repeatable Achievements and Accolades have been combined into a Medals System
The game will automatically assign optimal visual settings for machines with graphic processor from Sandy Bridge, Ivy Bridge, and AMD X1000 cards family.
Fixed various disconnection issues and Crashes.

Map

A compass was added to the mini-map.

Assault

The visual effect of HEAT device from the player triggering it has been improved.

Weapons

A new reticule showing weapon dispersion is shown in iron sight mode for the LMG, SMG, Sniper, Handguns
Shotguns now have a new circle reticule in 3rd person mode
Improved starting weapons:
Ultimax: Increased the Rate of Fire and added a bipod and red dot full
M500: added a red dot small
MP5: added a red dot small
M27: added a red dot full
Assigned semi-auto firemodes to LMG36 and L86 weapon types
Rebalanced handguns to differentiate them:
USP 45: Increased damage, reduced Rate of Fire
FiveSeven: Reduced Rate of Fire, doubled magazine size
FNP45: Increased damage and magazine size, reduced Rate of Fire
Redhawk: Increased damage
PX4: Reduced Rate of Fire, increased magazine size
Pentagun: Slightly increased reload time and ready time, adjusted magazine size and reduced accuracy
Improved the time delay when tapping shots for the following weapon types and variants: OC-14, M96, Mk 46, LMG36, L86, 6P41, M27, As-Val, Mk16, SAR-21 and ACR
LMG ammo pools now include at least one full magazine reload

Known Issues

There is a high chance that users on moderate NAT will have replication issues with users on strict NAT
Locking your screen may result in a disconnection from the game
Clients are sometimes kicked from the session after they use the "Alt+Tab" function while in windowed mode
User might receive the error "Runtime Error! R6025 - pure virtual function call" when he quits the client during "Match Starting In" phase
Changing from prone to crouching/standing stance on the slope/stairs will cause the player to involuntarily slide down a short distance
Rarely, clients remain stuck on the respawn screen after the warm-up time , after all of them joined the queue of a new session
DogManDan
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Post by XLOSTSHADOWX Fri Jun 15, 2012 4:49 pm

my o my dan is got some serious lady wood going on
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Post by TheShotsii Fri Jun 15, 2012 4:58 pm

Well I applied for beta so I hope I get through, alot of changes to the game I see.
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Post by DogManDan Fri Jun 15, 2012 5:47 pm

XLOSTSHADOWX wrote:my o my dan is got some serious lady wood going on

LMFAO. Shocked Shocked Shocked Shocked
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