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Game Patch Updates

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Game Patch Updates Empty Game Patch Updates

Post by DogManDan Fri Mar 30, 2012 7:39 pm

Closed Beta Phase 2 Changes
Game Version: 0.5.5


Lobby Changes
•New playlist activity indicator in the Match Lobby screen (low/med/high)
•Additional Lobby sounds for the new UI reskin.
•Various bug fixes related to in-game web browser.
•Re-enabled video options in matches and V-Synch (off by default)
•New UI tutorial and "kit selection" flow for new user accounts

In-Game Changes
•Fixed a frequent crash relating to SKE_cl_BaseModifier::SetLocalPose()
•New Dead body shaders – Dead bodies now appear de-saturated.
•New Invulnerability Shaders – Invulnerable characters now appear glowing (only during initial spawn)
•New prone aim and reload movement behaviour (more realistic)
•Tweaked depth of field blur, especially when in Cover.
•Grenades bounce off Aegis Shield now making the ability more resilient.
•Fixed various "fall out of world" bugs and other exploits.

Other Improvements
•Fixed various network spam occurrences
•Reduced disconnections and optimize flow-related bugs
•Compatibility improvements (DirectX capabilities)

Jan '12 - March '12 Changes
Game Version: 0.5.4

This marks the beginning of the North American Closed Beta Phase 1. Please see below for a list of changes and bug fixes that have occurred since the previous test ended.


Major Changes
•Bodies of eliminated players now give ammunition
•User Interface has received a major overhaul
•New options when right clicking a players name in the chat lobby; add players to party, friends list, ignore and whisper
•Multi****on Mouse support added
•Game models have received an update
•AN-94 has received a vertical handle and semi-auto mode
•As-val damage has been lowered
•Shotgun accuracy has been improved, and range reduced
•Pistol accuracy has been improved, and range reduced

Gameplay
•Camera Shake added when player dives prone.
•Target lock issue fixed when player is using blitz
•Improved accuracy of weapon up calculation for every stance
•Minimize Ragdoll shaking by performing penetration check
•Improve accuracy of weapon up calculation for every player stance
•Fixed player teleporting after performing peek and moving in cover
•Fixed player slide down when proning is slope
•Fixing the crouch 360 aiming
•Fixed prone poses and transitions
•Fixed the forward movement clipping through geometry
•Cloak is easily seen through the silhouette of the character
•Delay ADS damage until it is deployed
•Reduce the angle of camera changes to be less when player diving to prone
User Interface
The User Interface has been re-skinned and should now be easier to navigate•Better chat on loading screen
•Sell Armor inserts and ammo boosts in consumables section of store
•Shorten Big Figures for Stats
•Lobby Reskin
•Grenades - Removed Splitting
•Support Ammo boosts in Store
•Improve daily missions and postmatch RP/GC reward display
•Improve Readability of Achievements page by using same style for locked items as in the store
•Improve readability of achievements page by using visual style more like postgame for complete/incomplete
•Achievements page - bigger expand collapse icon
•Add XP(Current/Required) tooltip for persona widget and match results
•MUCH faster purchase confirmation animation
•Default Empoty Slots do not show item name on first equip
•Add notification to social UI
•Post match: Every subachievement display in acheivements page should be the same as post game
Bug Fixes
Stay tuned for a full list of bug fixes


December '11 - Jan '12 Changes
The purpose of the January 18-20 is to determine if matchmaking and latency issues still persist within the game.


Ghost Coins available via Daily Mission
We have introduced Ghost Coins into the game. Ghost Coins are used to purchase new items from the shop. To obtain Ghost Coins during this small closed beta, follow these steps:



1) Log into the game
2) Click "Play now"
3) You will be given the option to "accept" the daily mission
4) Click "accept"
5) When mission objectives are completed you will receive your Ghost Coins automatically






October '11 - December '11 Changes


Data Wipe
There was a data wipe in-between play sessions. This means that your levels, equipment, and friends lists from the previous October F&F test were reset. This is a part of the beta process and we apologize for any inconvenience.


Matchmaking
There have not been significant changes made to matchmaking, but changes are scheduled for the coming months. This is a top priority for the developers as they understand the importance of Auto-balance, hot joining with friends etc.

Rooftop Map
A new map using the assault mode, set on the rooftops of Moscow.


Permanent Item model
A Ghost's gun is his own. Now, every weapon or armor you'll purchase will permanently be yours. This will give you the freedom to enhance it and feel the satisfaction that it's yours forever. Apart from this, we've re-enabled item selling and buy backs - this means that whatever you sell, you can also buy again with the same price.


Itemized Abilities and Passives
•Abilities can be equipped/unequipped.

•Abilites now act as a container that players can purchase upgrades for - similar to armor and inserts.
•Ability upgrades are functional.
•Players start the game with NO abilities.
•Players with no abilities will not have their character model show these abilities in game - for example a assault with no blitz ability will not have the shield. Same goes to characters in the lobby.
•Passive abilities are also itemized, players also do not start with these. Passive abilties can be purchased and equiped via loadout. Passive abilities CANNOT be upgraded[
More Features
•Weapon Variants

•Laser Pointer

•Ammo Boost

•Homepage and Ghost Feed

•Voice Chat Update[

•New Keyboard mapping




Developer Notes

Itemized Abilities and passives

Class ability upgrades can now be purchased from the store. They serve to increase the effectiveness of skills in various ways. For example, some upgrades may reduce the cooldown time of ability use, others may increase the power of the ability, or the duration of use.

Team upgrades (passive abilities) confer an aura of effect on the player and this information is shared to teammates around the player. Effect examples include the armor reinforcing ability of the Assault, the movement detection ability of the Recon and the ammo dispensing ability of the Specialist.


Weapon variants

Weapon variants provide gameplay variety to players. Some variants are optimized for precision, while others for sheer close range firepower. Iconic weapon variants like the MP5K are also available for sale.

Laser Sight Attachment

The laser designator is an attachment that can be used to designate an enemy to teammates. When the player goes into iron sight, the full beam of the laser is visible to teammates, helping them know which enemy they’re aiming at. Also, the designator can place a marker in 3d space, allowing the player to draw allies attention to specific areas.

Ammo boost
The only special ammo (ammo boost) currently available is the Magnum boost, which increases weapon damage. The magnum special ammo can be depleted.
DogManDan
DogManDan
Site Founder/Admin
Site Founder/Admin

Posts : 7789
Join date : 2011-05-02
Location : Florida, USA
Age : 48

http://people.ign.com/nog-dogmandan http://www.nogcommunity.com

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