Car Classes – Handling, Acceleration & Top Speed
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Night Owls Gaming Community :: Game Discussion Forums :: PC Gaming :: Racing Games :: Racing Game Forums :: NFS: World Discussions
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Car Classes – Handling, Acceleration & Top Speed
Last week we posted a teaser about the upcoming feature Car Classes. We said that it is going to be a huge, game changing feature that is going to have an effect on a lot of other features in Need for Speed World. Today, we are going to start talking about how Car Classes affects those other features staring with Car Ratings and how your cars’ handling, acceleration and top speed fit into Car Classes.
To begin with, a car’s overall rating is based on its handling, acceleration and top speed (known as ‘H.A.T.’) stats. When we first started working on Car Classes we knew that we would need to improve the current H.A.T. rating system so that’s what we did. We revisited and fine-tuned the system so that it is a more accurate representation of the cars actual performance. As a result of this fine-tuning most (if not all) cars will have different H.A.T. values than what you’re used to seeing in the game.
So now that we’ve got an accurate car rating system we can start classing all the cars into one of the six car classes. Cars are no longer bracketed into tiers, car tiers will not exist after Car Classes is released. Instead, cars will fall into one of the classes below based on their overall rating:
‘E’ Class = 0 – 249 rating
‘D’ Class = 250 – 399 rating
‘C’ Class = 400 – 499 rating
‘B’ Class = 500 – 599 rating
‘A’ Class = 600 – 749 rating
‘S’ Class = 750 – 1000 rating
It’s important to note that cars will not restricted to just one class; they will move between classes as you add / remove performance parts onto them. For example, you can take a ‘D’ Class car and upgrade up to ‘B’ Class by adding better performance parts onto it. Similarly if you remove those parts from your car it will drop back to its original class. This is purely an example; you’ll have to try different combinations of performance parts to see how far you can push a car!
There will also be instances where cars will not be able to drop a class, i.e. any cars that start at ‘S’ Class.
Tomorrow we’re going to talk a bit about how car classes affects the cars in terms of pricing, in-game cash cars, driver levels and more. Stay tuned!
Car Classes – Cars
It’s time once again to post more information about Need for Speed World’s upcoming new feature – Car Classes! Today we’re going to be talking all about Cars and what’s going to be changed after Car Classes is released. This is probably one of the most significant changes happening as a result of the new feature so let’s get right into it!
First off, what was the first thing you did when you logged into Need for Speed World for the first time? You bought a car! One of the many changes that are coming with Car Classes is that we will adjust car prices across all cars. This includes both in-game cash and SpeedBoost prices; they will be adjusted to match each car’s performance level. Moreover, because of the price adjustment all the car’s resale prices will be adjusted as well. As for Car Repairs, all cars will have the same repair costs which have been adjusted to match the new in-game cash rewards (more on Rewards in a few days).
We are also going to change the amount of in-game cash new drivers’ start with from $30,000 to $200,000. More than enough to buy your first car! In fact, with the new starting cash players will have a wider range of choice when it comes to buying their first car.
Next, we are going to remove the level restriction on cash cars. In other words, if the car is in the Car Dealer and you have enough in-game cash and a car slot, you can buy it.
We’re also going to increase the number of car slots available to players depending on their driver level. Before, players received a total of three free cars slots as they got two when they created their driver and unlocked an additional slot when they reached level 12. After Car Classes is released players can unlock up to seven slots:
- Two when they create their driver
- One at level 12
- One at level 20 (new)
- One at level 30 (new)
- One at level 40 (new)
- One at level 50 (new)
All players will retroactively receive these new car slots when Car Classes is released based on their driver level! So if you’re already level 50, you can look forward to receiving four more car slots!
One of the most significant changes we’re making to cars is that we’re going to make most base versions of cars available for in-game cash. To be clear, the base versions are just the cars; they will not come with any performance parts, Skill Mods or visual parts. The selection of in-game cash cars will change every fortnight (two weeks) as we retire and add cars. The number of cars that will be retired / added will not be fixed; instead it will vary from update to update. In a nutshell, you’ll see more cash cars more often!
When Car Classes is released we’re going to add several new in-game cash cars! At this point we’re not saying which cars they will be so the community will have to wait and see. We’re also going to be making a lot more cars available for SpeedBoost purchase as well and they will come with performance parts, Skills Mods and/or visual parts.
One important piece of information that the community should be aware of is that we are going to be permanently retiring all non-base versions of cars that are currently available for in-game cash including:
- All Royal purple cars
- Audi R8 “Darius”
- Mazda RX-7 “Battle Machine”
- Nissan 350Z “Underground 2”
- Chevrolet El Camino Blue Juggernaut
- Volkswagen Scirocco “Zack”
That is a lot of information to take in but that’s how cars will change when Car Classes is released. Tomorrow we’re going to be talking about how Car Classes is going to affect Performance Customization so be sure to tune in!
So far we’ve discussed how Car Classes is going to affect Cars and Car Ratings but how it will affect Performance Customization has been one of the most frequently asked questions from the Need for Speed World community. Interestingly enough, it’s today topic so we are very happy to be able to give everyone the run down…
First off, Performance Parts will no longer be bracketed into tiers. After Car Classes is released any part will be able to be installed onto any car! It’s very important to note that any existing parts in your inventory or already installed on your car will be substituted by non-tiered parts.
To be clear, NO ONE IS GOING TO LOSE ANY PARTS regardless of whether they are in your inventory or already installed on your car! Essentially, your parts are just going to be renamed to the new part classification as detailed above. Moreover, the old tier 1, 2 & 3 Performance Packs will cease to exist; with Car Classes there will be Silver, Gold and Platinum Performance Packs. Each Performance Pack contains 5 reward cards which can give extra Cash, Power Ups and performance parts, including:
Platinum Pack – At least one Ultra performance part
Gold Pack – At least one Pro performance part
Silver Pack – At least one Race performance part
Ultra parts are the best parts available in the game and provide a massive performance boost, so look out for the new Platinum Performance Packs to upgrade your car class quickly!
Another important change in Performance Customization is how each performance part will change the cars ratings. Whenever you install a part onto your car you’ll notice that it will now have an effect on all the cars stats (handling, acceleration and top speed). For example, installing a new engine will give the car increased acceleration and top speed but it will also have an effect on handling. This is because the performance values on the parts indicate how much each car will improve towards its maximum performance ratings for handling, acceleration and top speed, while improving the car overall. In short, parts with strong single values (e.g. top speed) are great, but more importantly, look for parts with multiple high values!
It should also be noted that visual packages sold for Cash will no longer be locked by level. Like Performance Parts, they will be able to be installed on any car regardless of your current level.
Finally, after Car Classes is released all Street Parts will be available for in-game cash in the Performance Shop!
So there will be a few changes for Performance Customization when Car Classes is released. For the next Car Classes blog we’re going to discuss how it’s going to affect other features in the Safehouse!
Hopefully by now you’ve read the blogs about how Car Classes is going to affect Cars, Handling/Acceleration/Top Speed and Performance Customization. If you haven’t read those blogs yet we recommend you make sure you do!
Today we’re going to be discussing all the changes coming to the Safehouse when Car Classes is released. One of the most significant updates we’ve made is the complete re-design of the Car menus!
Over the past two years we’ve received a lot of feedback from the community on the Car menus so we’ve made them much easier to navigate by implementing:
Scrollable List of Cars – Allows you to quickly browse and select your car. This is the same for the Change Car and Sell Car screens, so players with many cars in their Safehouse can quickly navigate to the right car without scrolling through all the models.
Quick Filters – Let’s you filter the car list by class or manufacturer. For the Purchase Car screen, it also allows you to filter cars that are ‘New’, ‘On Sale’ & ‘Limited Time’.
Style Selection – An improved Style Selection interface in the Purchase Car screen highlights the cars’ style as well as if it’s a new car or on sale. A car can have different styles, each with its own performance, visuals, pre-installed parts and prices.
Parts Panel – The new Parts Panel on the bottom left will display all the performance parts, aftermarket parts & Skill Mods currently installed on the selected car as well as its Class and overall rating. You can also mouse-over each individual part/mod to check its specific information (values).
One change to the Performance Shop that you’ll notice right away is that Misc parts have been removed. In addition, as you drag and drop parts onto your car to preview, the performance panel at the bottom will indicate the performance change as well as any rise or drop in car class, before you confirm the installation.
The final change to the Safehouse will affect new players the most as we’ve updated the First Car Purchase menu. When you create a driver and are prompted to buy your first car the First Car Purchase menu will now only display the available starting cars.
We think that the community is going to really love the new Safehouse menus; once Car Classes comes out you’ll be able to minimize your time in the Safehouse and maximize your time behind the wheel! Tomorrow’s Car Classes blog will cover all the updates to Events and Matchmaking so be sure to keep your eye out for it!
By now we hope that everyone understands just how many features are going to be affected by Car Classes in Need for Speed World. We know that it will affect Cars, Handling/Acceleration/Top Speed, Performance Customization and the Safehouse but today we’re going to talk about the upcoming changes to Events and Match-Making.
With events, we’re introducing a new system called “Events-of-the-Day”. Each day there will be about 12 – 15 different events available in the world for all players to join. Every game mode (Sprint, Circuit, Team Escape, Pursuit Outrun & Meeting Place) will always be available every day, and the range of events will dynamically change at midnight GMT.
At the same time, events will no longer be locked by driver level. After Car Classes is released all players will be able to access any available event regardless of their level.
The next change to events is their restrictions; Tier-restricted events are no more. Instead, there will be two categories of events:
Open Event – Any car can be used in an open event
Class Event – Can only be raced with a specific class of car as determined by the event restriction
With the new event restrictions players are going to have to dig into their garage and dust off some cars that they may not have driven in a while if they want to race in all the daily events!
Since events are going to change every day and have new restrictions the team also took some time to revamp the World Map and Race Gadget interface. Essentially we cleaned them up making it easy and simple to use.
One thing to note is that the ‘Race Now’ feature will still function as the fastest way to join any race. Essentially, whenever you hit Race Now (the “N” button in the top middle of the HUD), you will be automatically queued for all events that you are eligible to join, i.e all Open Events and any Class Events which match the class of your current car.
In regards to Match-making, we have updated the match-making system to take all the Car Classes changes into account so players should be matched up against opponents of similar skill and car class as much as possible. As part of this optimization, the maximum number of players for any multiplayer event has also been reduced from 8-players to 6-players.
The next Car Classes blog will be posted on Monday (August 20) and we’ll be discussing a very popular topic within the Need for Speed World community – Rewards & the Lucky Draw!
Last week we posted a ton of information about Car Class; how it will affect Cars, Handling/Acceleration/Top Speed, Performance Customization, the Safehouse and Events & Match-Making. In today’s blog we’ll be talking about the changes coming to Rewards and the Lucky Draw. This has been a particularly hot topic within the Need for Speed World community and there are a lot of players who have been waiting anxiously for this information so let’s get into it with any further ado!
First and foremost, we’ve adjusted all cash rewards, across all levels to be in-line with the new prices of cars and parts.
Secondly, when Car Classes is released you’ll notice that while multiplayer races will still remain the most rewarding mode to play an event, Private Events will now give out more rewards then they did before!
But we didn’t stop there; we also made updates to the Lucky Draw rewards to reward our high level players. Basically, the drop rates have been adjusted such that higher level players will not only have better drop rates of any car part (performance and aftermarket), but also a better chance of getting those rare Ultra performance parts and 3-star Skill Mods!
We’ve also made two other significant changes to the drops themselves. The first change is that we’re removing all low Power Up drops (e.g. 1x Nitrous). For the second change we’re going to be adding a new ‘Jackpot’ reward! This ‘Jackpot’ reward is super rare but really valuable. We’ll leave it up to the community to find out what it is and spread the word!
Today was the final blog of the Car Classes blog series so now you know everything about Car Classes. Since it’s the final blog the community can look forward to seeing this great new feature in the game very soon!
Once Car Classes is released in the game perhaps it’s time for us to bring back the Friday afternoon Community Gaming Sessions…
Last edited by XKJGX on Mon Sep 24, 2012 10:52 pm; edited 10 times in total (Reason for editing : unsticky)
Re: Car Classes – Handling, Acceleration & Top Speed
I think this is a great improvement!
Lambo2013- N.O.G. MODERATOR
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IMPORTRACER- NOG Forums Big Poster
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Re: Car Classes – Handling, Acceleration & Top Speed
I just hpe that prices will be cheaper, and also cars..
great step forward!
great step forward!
THEPUNISHER20- NOG Maniac Poster
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Re: Car Classes – Handling, Acceleration & Top Speed
Yeah me tooLambo2013 wrote:I think this is a great improvement!
Re: Car Classes – Handling, Acceleration & Top Speed
some people said that might be gonna come IGC car slots with the classes,
what do you think?
what do you think?
THEPUNISHER20- NOG Maniac Poster
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Re: Car Classes – Handling, Acceleration & Top Speed
Sounds they are going to redo everything. Maybe retune the rest of the cars?
I wonder if we are going to have something like tier restricted events now.
I wonder if we are going to have something like tier restricted events now.
Re: Car Classes – Handling, Acceleration & Top Speed
NFSKJG wrote:Sounds they are going to redo everything. Maybe retune the rest of the cars?
I wonder if we are going to have something like tier restricted events now.
The only cars I want them to retune is all the IGC Nissan cars.....I've owned every IGC Nissan car because I like Nissan.......But most of them turn like boats
e.g the Nissan GTR R35,Nissan Skyline R34 V-Spec,Nissan 350z....all these cars mentioned here had atleast one ultra part which focused on handling
On a positive note these car classes might work better than tiers.....but what about the performance parts....will they still have tier restrictions or will they work with all cars
LethalToxinz- NOG Forums Big Poster
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Re: Car Classes – Handling, Acceleration & Top Speed
NFSKJG wrote:I love how the R35 handles, so powerslidy
It's my favourite car to drive in World because its fun
But sometimes it drifts too much or it drifts when you dont need it to drift
They should atleast make it's handling a little bit better without taking out the driftyness this car has
LethalToxinz- NOG Forums Big Poster
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Re: Car Classes – Handling, Acceleration & Top Speed
I have updated the first post with the newest part of the car class explanation just posted.
Re: Car Classes – Handling, Acceleration & Top Speed
DogManDan wrote:I have updated the first post with the newest part of the car class explanation just posted.
My responce to the update....
Re: Car Classes – Handling, Acceleration & Top Speed
Time for me to go ahead and buy that battle machine and Blue Jug Camino.
HydraZero- N.O.G. MODERATOR
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Re: Car Classes – Handling, Acceleration & Top Speed
HydraZero wrote:Time for me to go ahead and buy that battle machine and Blue Jug Camino.
yeah especially the BattleMachine
LethalToxinz- NOG Forums Big Poster
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Re: Car Classes – Handling, Acceleration & Top Speed
added Car Classes – Handling, Acceleration & Top Speed to main post
Re: Car Classes – Handling, Acceleration & Top Speed
Am I the only one who thinks it's time to start buying as many t1 platinum packs as possible, after reading the last part?
AHEADAU- NOG Forums Regular
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Re: Car Classes – Handling, Acceleration & Top Speed
AHEADAU wrote:Am I the only one who thinks it's time to start buying as many t1 platinum packs as possible, after reading the last part?
My theory is as follows:
Current T3 part -> Platinum Pack – At least one Ultra performance part
Current T2 part -> Gold Pack – At least one Pro performance part
Current T1 part -> Silver Pack – At least one Race performance part
Ain't no way EA has not already thought about what you just mentioned. Expect players to go boost crazy now in anticipation
Re: Car Classes – Handling, Acceleration & Top Speed
Check this link out:
http://forum.ea.com/eaforum/posts/list/8902676.page
I TOLD YOU SO... or WE TOLD YOU SO...
http://forum.ea.com/eaforum/posts/list/8902676.page
I TOLD YOU SO... or WE TOLD YOU SO...
cchen- NOG Lunatic
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Re: Car Classes – Handling, Acceleration & Top Speed
Well, I guess I will have farm again. And after car classes are official, performance parts will be universal(not tier-restricted)!cchen wrote:Check this link out:
http://forum.ea.com/eaforum/posts/list/8902676.page
I TOLD YOU SO... or WE TOLD YOU SO...
Lambo2013- N.O.G. MODERATOR
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Re: Car Classes – Handling, Acceleration & Top Speed
I hope that isn't final cuz I don't think the Lancia should be in the same class as the Lambo's...
cchen- NOG Lunatic
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Re: Car Classes – Handling, Acceleration & Top Speed
cchen wrote:I hope that isn't final cuz I don't think the Lancia should be in the same class as the Lambo's...
You do realise that any car will be able to get into any class right? I should say, the lowest class car can be beefed up to make it into the highest. The highest class cars can't go into the lowest by taking parts off though.
So, the delta integrale will be able to compete with lamborghinis & paganis.
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Re: Car Classes – Handling, Acceleration & Top Speed
Daxtron wrote:cchen wrote:I hope that isn't final cuz I don't think the Lancia should be in the same class as the Lambo's...
You do realise that any car will be able to get into any class right? I should say, the lowest class car can be beefed up to make it into the highest. The highest class cars can't go into the lowest by taking parts off though.
So, the delta integrale will be able to compete with lamborghinis & paganis.
Yes, but in the car dealer its listed as a B class... unless the picture is showing the garage, in that case, my bad...
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