Announcing Need for Speed World’s Newest Addition – Achievements!
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Announcing Need for Speed World’s Newest Addition – Achievements!
For a while now we’ve been hinting that the development team has been working on a new feature. Today we are very excited to announce that Achievements are coming to Need for Speed World!
In the coming days we will be posting more details about the new Achievements system and today we’re starting it off with an overview of what Achievements are.
Achievements
Achievements are rewards for completing specific milestones in Need for Speed World. Whether you like to Compete, Customize or Collect, there are Achievements waiting to be won for every player; new or veteran. Many things that you can do in the game will count towards earning achievements!
In total there are four different categories of achievements:
Competition Achievements
These achievements are earned by participating and playing in events. Race, outrun, hunt, escape…do it all and you’ll be on your way to winning a wide variety of achievements.
Collection Achievements
The more cars you collect, the more achievements you’ll earn!
Customization Achievements
Customize your ride! When you customize your cars’ look and performance you’ll be working towards unlocking more achievements!
Driver Achievements
Earn these achievements by leveling up your driver, earning cash and hitting various game milestones
Every achievement has up to 5 ranks to earn, each more difficult to achieve than the last. The first rank should be relatively easy to earn whereas the final rank will test your skill and endurance for they are the most difficult to win. However, hard work usually reaps great rewards, which we’ll talk about in a few days!
Driver Score
With every achievement that you unlock, you’ll earn Driver Points that count towards your overall Driver Score. The more achievements you win the higher your Driver Score will be! Essentially, the Driver Score is a representation of the type of player you are in Need for Speed World. If you meet a player with a high Driver Score, he or she is probably a seasoned Need for Speed World veteran!
Your Driver Score can be seen in virtually every menu in the game when you’re interacting with other Need for Speed World players, whether it’s the Event Lobby, Post race or comparing drivers.
These are the basic fundamentals of the new Achievements system coming to Need for Speed World, and there is a lot more to cover in the coming days. Check back tomorrow as we discuss how you can view and interact with the Achievements in the game.
In the coming days we will be posting more details about the new Achievements system and today we’re starting it off with an overview of what Achievements are.
Achievements
Achievements are rewards for completing specific milestones in Need for Speed World. Whether you like to Compete, Customize or Collect, there are Achievements waiting to be won for every player; new or veteran. Many things that you can do in the game will count towards earning achievements!
In total there are four different categories of achievements:
Competition Achievements
These achievements are earned by participating and playing in events. Race, outrun, hunt, escape…do it all and you’ll be on your way to winning a wide variety of achievements.
Collection Achievements
The more cars you collect, the more achievements you’ll earn!
Customization Achievements
Customize your ride! When you customize your cars’ look and performance you’ll be working towards unlocking more achievements!
Driver Achievements
Earn these achievements by leveling up your driver, earning cash and hitting various game milestones
Every achievement has up to 5 ranks to earn, each more difficult to achieve than the last. The first rank should be relatively easy to earn whereas the final rank will test your skill and endurance for they are the most difficult to win. However, hard work usually reaps great rewards, which we’ll talk about in a few days!
Driver Score
With every achievement that you unlock, you’ll earn Driver Points that count towards your overall Driver Score. The more achievements you win the higher your Driver Score will be! Essentially, the Driver Score is a representation of the type of player you are in Need for Speed World. If you meet a player with a high Driver Score, he or she is probably a seasoned Need for Speed World veteran!
Your Driver Score can be seen in virtually every menu in the game when you’re interacting with other Need for Speed World players, whether it’s the Event Lobby, Post race or comparing drivers.
These are the basic fundamentals of the new Achievements system coming to Need for Speed World, and there is a lot more to cover in the coming days. Check back tomorrow as we discuss how you can view and interact with the Achievements in the game.
Re: Announcing Need for Speed World’s Newest Addition – Achievements!
Finally, something that cannot be bought... This is a great feature! This'll give drivers something to look forward to, a goal.
Lambo2013- N.O.G. MODERATOR
- Posts : 1231
Join date : 2011-06-27
Location : PA, USA
Age : 31
Re: Announcing Need for Speed World’s Newest Addition – Achievements!
Now that the community knows that Achievements are coming to Need for Speed World it’s time to dive into how you’re going to be interacting with this new feature in the game!
Once Achievements are implemented in Need for Speed World one of the first changes you’ll notice is the new button on the in-game menu that will open the Achievements Log. The Achievements Log is where you’ll be able to view every achievement, see your progress towards completing them and redeem their rewards.
Here is a look at the new Achievements Log:
1. Driver Profile – Displays the players’ Driver Name, Driver Level, Profile Badge and their Driver Score. On the top in-game menu it also displays your Achievement Badges.
2. Achievement Information – Displays the Achievement name, Badge and total amount of Driver Score that has been and can be earned by completing the Achievement Ranks. Once the player has completed all ranks for a specific achievement they will have earned all its Driver Points. Furthermore, for every rank completed, a star is added to its Achievement Badge.
3. Achievement Rank – Displays the different Ranks that can be earned within the Achievement. Select any rank to see what you have to do to complete it, as well as its reward. Remember, the greater the rank the greater the reward!
4. Achievement Reward – For every Achievement Rank there is a reward! The icon on the rank shows the type of reward for completing it. When players complete a rank it will turn green. If you see a ‘gift’ icon you have a reward waiting!
5. Achievement Reward Info – Displays the reward for the Achievement Rank. By default it will display the rank that the player is currently working towards unlocking, otherwise it will display the ranks with pending rewards. Players are able to select any Achievement rank to see their rewards. If the player has completed a rank and has a pending reward they can claim that reward by pressing, ironically enough, the ‘Claim Reward” button.
6. Achievement Progress – Displays a description of the Achievement, the player’s progress towards unlocking its next rank and the Driver Points that the player will receive for unlocking said rank. Once a rank is complete, the date of completion is also shown here.
7. Achievement Filter – This allows players to filter the Achievements displayed in the gadget. The filter options are:
- All: Displays all Achievements in NFS World (default filter)
- Pending Rewards: Only display Achievements with rewards that have not been claimed.
- Completed: Only displays Achievements that have at least one rank completed.
- In Progress: Only displays Achievements that the player is progressing towards completing.
8. Achievement Badges – When players complete Achievement Ranks they unlock the Badge associated with it. They can then choose up to four badges to appear in their Driver Profile by dragging them into these slots. There is a lot to the Badges and showing off your Achievements that we’ll cover at a later date.
The new Achievements Log is the primary method of interacting with your Achievements but there are other ways to view them and show them off! Probably one of the most personally rewarding feelings, other than claiming first place in a race, is when your time and effort finally pays off and you achieve a milestone. With Achievements we make sure that every milestone is celebrated by presenting the Achievement notification whenever an Achievement is completed.
The Achievement notification will show you the Achievement you unlocked, its badge and how much driver score you earned from the Achievement.
Check back tomorrow as we will be discussing how players will show off their Achievements and taking a deeper dive into the Achievement Badges.
Introducing Achievements Part III – Showing Off Your Achievements!
So far we’ve already covered the basics about the new Need for Speed World Achievements System and how players are going to view them; today we’re going to be discussing how players will show off their Achievements to all their friends, opponents and other players!
Yesterday we briefly touch on Achievement Badges – when players complete Achievement Ranks they unlock the Badge associated with it. These badges are your primary method of showing off the type of driver you are and what achievements you’ve unlocked. In each player’s driver profile there are four slots that players can assign their Achievement badges to.
To assign a badge players simply need to open the Achievement Log and drag & drop it into a slot of their choice. Once the badges have been assigned to the slots they will appear in the Driver Profile, Event Lobby and Compare Driver screens as well as the HUD in freeroam. Essentially anywhere that you can view other driver’s information will also display the Achievement Badges.
We said before that the badges show off the type of driver you are and what achievements you’ve completed but that’s not the only thing they represent. The color of the badge’s border also represents how rare of an achievement it is. If the border around the achievement is black that means that the achievement isn’t very rare and a lot of players have completed that achievement.
However, if the border is gold that means that less than 5% of all active Need for Speed World players have completed that achievement rank and you are among the elite!
Tomorrow we’re going to dive into some details about how Achievements will affect the Community SpeedAPI and therefore some of our community sites like NFSUnlimited, NFS-S and WorldGarage so be sure to come back tomorrow!
Re: Announcing Need for Speed World’s Newest Addition – Achievements!
Well I for one am looking forward to this. I want all gold awards in my profile.
Introducing Achievements Part IV – Achievements & the Speed API
In today’s Achievement Introduction we’re going to be discussing how Achievements will affect the Community Speed API. But before you read on, make sure that you take some time to read through all the information we’ve already posted about this new feature. So far we’ve detailed What Achievements Are, Completing & Viewing Your Achievements and Showing Off Your Achievements.
At this point, some of you may be wondering what exactly the Community Speed API is. To summarize, the SpeedAPI is essentially a custom leaderboard that you create. We have given the community access to the Need for Speed World game data; this will allow you to not only create your own leaderboards but will also allow you to create logic on top of the data to whatever competition you want. Using the SpeedAPI you can create leagues, tournaments, straight-up Hot Lap battles…anything you want. Once you have your competition logic in place, you can than open up that competition to anyone whether it is just your friends or enemies. It’s all up to you!
Specifically, the SpeedAPI is a public, RESTful web service that provides access to Need for Speed World game data:
- Currently the response formats XML and JSON are supported.
- All Speed API calls are stateless.
- Any required state management will need to be handled by the caller.
- Versioning of the API will be via the URI. By invoking the appropriate URI, the corresponding version of the API will be invoked.
For more information, please consult the SpeedAPI docs at http://world.needforspeed.com/SpeedAPI/doc/ Please note that we strive to keep this documentation up to date therefore expect further updates to them once Achievements are released.
In terms of how the SpeedAPI is going to be affected, the changes are actually going to be quite minimal. We will be removing the ‘Get Stats (Indirect)’ call. This does mean that some stats will no longer be available to the community but we will cover player stats and migrating them for Achievements at a later date.
Tomorrow we’ll be discussing one of the two very hot topics within the community…Achievement Rewards!
At this point, some of you may be wondering what exactly the Community Speed API is. To summarize, the SpeedAPI is essentially a custom leaderboard that you create. We have given the community access to the Need for Speed World game data; this will allow you to not only create your own leaderboards but will also allow you to create logic on top of the data to whatever competition you want. Using the SpeedAPI you can create leagues, tournaments, straight-up Hot Lap battles…anything you want. Once you have your competition logic in place, you can than open up that competition to anyone whether it is just your friends or enemies. It’s all up to you!
Specifically, the SpeedAPI is a public, RESTful web service that provides access to Need for Speed World game data:
- Currently the response formats XML and JSON are supported.
- All Speed API calls are stateless.
- Any required state management will need to be handled by the caller.
- Versioning of the API will be via the URI. By invoking the appropriate URI, the corresponding version of the API will be invoked.
For more information, please consult the SpeedAPI docs at http://world.needforspeed.com/SpeedAPI/doc/ Please note that we strive to keep this documentation up to date therefore expect further updates to them once Achievements are released.
In terms of how the SpeedAPI is going to be affected, the changes are actually going to be quite minimal. We will be removing the ‘Get Stats (Indirect)’ call. This does mean that some stats will no longer be available to the community but we will cover player stats and migrating them for Achievements at a later date.
Tomorrow we’ll be discussing one of the two very hot topics within the community…Achievement Rewards!
Re: Announcing Need for Speed World’s Newest Addition – Achievements!
When they say API, do they mean API as in Computer API'S ?
Re: Announcing Need for Speed World’s Newest Addition – Achievements!
TheShotsii wrote:When they say API, do they mean API as in Computer API'S ?
Shotsii is complicated programming code. We use to have a leaderboard up here if some of you can remember and I do have the coding, but do not have the funds right now to host the code somewhere as a pass through location. Bonecaya use to have the code on his personal server for us and we used this site to pass it and link but that is not feasible right now. No money in my budget and no donations have been received to this community in over a year so I am covering everything on my own right now.
Introducing Achievements Part V – Achievement Rewards
Before we get into one of the most discussed aspects of Achievements within the community we wanted to take a moment to remind everyone that if they haven’t done so already, please take some time to read up on all the information we’ve posted about Achievements. So far we’ve covered What Achievements Are, Completing & Viewing Your Achievements, Showing Off Your Achievements and How Achievement Will Affect the Community Speed API.
First things first; every Achievement Rank you complete has an award associated with it. This means that every time you complete a Rank you’ll get a reward. Once we post the full list of achievements (soon) the community will see just how many rewards are up for grabs!
The rewards range from Aftermarket Parts, Skill Mods, In-Game Cash to Performance Parts and even Cars and Card Packs! The rewards that players receive for completing an Achievement Rank will be based on that ranks difficulty. For example, the reward for the first rank you complete for a particular achievement may be some powerups or in-game cash but as you complete more ranks for the achievement the rewards will get much sweeter!
You may have noticed that we’ve used a car photo for every one of our “Introduction to Achievements” blogs so far; these are all cars (with their own Car Slot) that you can win by completing achievements! In total there are six cars to be won from completing Achievements, they are:
- Nissan Fairlady 240 ZG
- Ford Focus RS
- BMW M3 E92
- Lamborghini Gallardo VB
- Koenigsegg CCX
Yes, we know that this list only has five cars. There is one more car that has never been released in Need for Speed World that can only be won by completing achievements. We guarantee that every single person who plays NFS World has been waiting for this car and absolutely can’t wait to get their hands on it but we’re not going to tell you what it is yet….
The other Achievements hot topic that the community has been asking about is how their current stats will count towards Achievements once they are released. This is the very topic of the next “Introducing Achievements” blog so be sure to come back tomorrow!
Re: Announcing Need for Speed World’s Newest Addition – Achievements!
- Nissan Fairlady 240 ZG
- Ford Focus RS
- BMW M3 E92
- Lamborghini Gallardo VB
- Koenigsegg CCX
- Ford Focus RS
- BMW M3 E92
- Lamborghini Gallardo VB
- Koenigsegg CCX
Re: Announcing Need for Speed World’s Newest Addition – Achievements!
By all accounts the sixth car will be the Bugatti Veyron. This is just speculation and not confirmed but 90% sure
Re: Announcing Need for Speed World’s Newest Addition – Achievements!
My guess is the M3 GTR from the original Most Wanted.
SwiftDrift27- NOG Maniac Poster
- Posts : 661
Join date : 2011-09-24
Re: Announcing Need for Speed World’s Newest Addition – Achievements!
I'm going with the Bugatti Veyron too.
Introducing Achievements Part VI – The List and the Stats
Today is the final blog of the “Introducing Achievements” series and if you’re just tuning in don’t forget to read though all the information we’re already posted about this great new feature. So far we’ve covered What Achievements Are, Completing & Viewing Your Achievements, Showing Off Your Achievements, How Achievement Will Affect the Community Speed API and Achievement Rewards.
Today we’re going to be discussing another very hot topic within the Need for Speed World community; how your stats are going to be affected by Achievements. We’ll also be posting the full list of Achievements that will be available when Achievements is released. So let’s get into it!
The question that has been asked the most across all the Need for Speed World social channels has been “will my stats/progress be retroactively counted for achievements?” In order to answer this question we need to first show you all the Achievements that will be launched when this new feature is released in the game. So without further ado, here is the list:
A-Class Champion
Multiplayer A-Class Restricted Sprints & Circuits won
Aftermarket Specialist
Install Aftermarket Parts
Airtime
Total Airtime accumulated in events
Alfa Romeo Collector
Alfa Romeos owned in garage
Aston Martin Collector
Aston Martins owned in garage
Audi Collector
Audis owned in garage
B-Class Champion
Multiplayer B-Class Restricted Sprints & Circuits won
Bentley Collector
Bentleys owned in garage
BMW Collector
BMWs owned in garage
Cadillac Collector
Cadillacs owned in garage
Car Artist
Vinyls applied
Caterham Collector
Caterhams owned in garage
C-Class Champion
Multiplayer C-Class Restricted Sprints & Circuits won
Chevrolet Collector
Chevrolets owned in garage
Chrysler Collector
Chryslers owned in garage
Collector
Total cars owned in garage
Daily Hunter
Treasure Hunt Streak reached
D-Class Champion
Multiplayer D-Class Restricted Sprints & Circuits won
Dodge Collector
Dodges owned in garage
Drag Racer
Multiplayer Drag races won
E-Class Champion
Multiplayer E-Class Restricted Sprints & Circuits won
Enemy of the state
Cost to State incurred in Pursuit Outruns
Ford Collector
Fords owned in garage
Ford Shelby Collector
Ford Shelbys owned in garage
Fresh Coat
Paints applied
Heavy Hitter
Cops disabled in Team Escape
Hummer Collector
Hummers owned in garage
Infiniti Collector
Infinitis owned in garage
Jaguar Collector
Jaguars owned in garage
Jeep Collector
Jeeps owned in garage
Koenigsegg Collector
Koenigseggs owned in garage
Lamborghini Collector
Lamborghinis owned in garage
Lancia Collector
Lancias owned in garage
Legendary Driver
Total Driver Score accumulated
Level Up
Driver Level reached
Lexus Collector
Lexus owned in garage
Long Haul
Distance driven in events
Lotus Collector
Lotus owned in garage
Marussia Collector
Marussias owned in garage
Mazda Collector
Mazdas owned in garage
McLaren Collector
McLarens owned in garage
Mercedes-Benz Collector
Mercedes-Benz owned in garage
Mitsubishi Collector
Mitsubishis owned in garage
Nissan Collector
Nissans owned in garage
Open Beta
Participated in Open Beta
Outlaw
Pursuits evaded in Pursuit Outrun
Pagani Collector
Paganis owned in garage
Payday
Total cash earned
Plymouth Collector
Plymouths owned in garage
Pontiac Collector
Pontiacs owned in garage
Porsche Collector
Porsches owned in garage
Powering Up
Total Powerups used
Pro Tuner
Performance Parts installed (3-Star or greater)
Renault Collector
Renaults owned in garage
Scion Collector
Scions owned in garage
S-Class Champion
Multiplayer S-Class Restricted Sprints & Circuits won
Shelby Collector
Shelbys owned in garage
Subaru Collector
Subarus owned in garage
Threading the Needle
Roadblocks dodged in Team Escape
Toyota Collector
Toyotas owned in garage
Treasure Hunter
Treasure Hunts completed
Vauxhall Collector
Vauxhalls owned in garage
Volkswagen Collector
Volkswagens owned in garage
World Racer
Total Multiplayer Sprints & Circuits played
As you can see there are a ton of Achievements that will be available to complete when the feature is released and that means there are a ton of rewards just waiting for you! It’s also worth mentioning that the Need for Speed World community will continue to see more achievements periodically added to the game from time to time.
Now, in regards to player stats there are two topics we really want to cover; How Achievements will affect your stats and migrating to the new Achievements system. For the first topic, Driver Stats, we essentially covered this in the How Achievement Will Affect the Community Speed API blog. Once Achievements are released, the Driver Profile and stats screens are being removed so players will no longer see their overall race stats:
- Total Races Won
- Total Races Lost
- Single Player Races Won
- Single Player Races Lost
- Multiplayer Races Won
- Multiplayer Races Lost
- Multiplayer DNFs
- Single Player Total Placing
- Multiplayer Total Placing
- Best Single Player Win Streak
- Current Single Player Win Streak
- Best Multiplayer Win Streak
- Current Multiplayer Win Streak
To clarify, some of these stats will continue to be tracked as achievements and may even be converted into new achievements as well.. All other driver stats will remain which brings us into the second topic, migrating to the new Achievements system.
When it’s time to finally release Achievements there will be an extended maintenance window which will last several hours. We need this time to migrate all the driver stats to the new Achievements system. There isn’t much to say about the migration process itself, however players should be aware that when we release Achievements we will also be performing a Leaderboard reset as well.
So let’s finally answer the community’s question “will my stats/progress be retroactively counted for achievements?” Short answer, yes and no. Long answer, the majority of the stats will retroactively count towards completing Achievements but there will be some Achievements that players will have to start fresh on. Below is a breakdown of the types of stats and if they will retroactively count towards completing Achievements:
Will retroactively count towards completing Achievements:
- Manufacturer Car Collections
Total Car Collection
- Driver Progression
- Treasure Hunt Streak
- Treasure Hunts Completed
- Beta Status
Will not retroactively count towards completing Achievements:
- Car Customization
- Event stats (streaks, win/losses)
- Drivers In-Game Cash
And now you know almost everything about Achievements! Check World.NeedforSpeed.com often for further announcements about when it will be released in Need for Speed World!
Today we’re going to be discussing another very hot topic within the Need for Speed World community; how your stats are going to be affected by Achievements. We’ll also be posting the full list of Achievements that will be available when Achievements is released. So let’s get into it!
The question that has been asked the most across all the Need for Speed World social channels has been “will my stats/progress be retroactively counted for achievements?” In order to answer this question we need to first show you all the Achievements that will be launched when this new feature is released in the game. So without further ado, here is the list:
A-Class Champion
Multiplayer A-Class Restricted Sprints & Circuits won
Aftermarket Specialist
Install Aftermarket Parts
Airtime
Total Airtime accumulated in events
Alfa Romeo Collector
Alfa Romeos owned in garage
Aston Martin Collector
Aston Martins owned in garage
Audi Collector
Audis owned in garage
B-Class Champion
Multiplayer B-Class Restricted Sprints & Circuits won
Bentley Collector
Bentleys owned in garage
BMW Collector
BMWs owned in garage
Cadillac Collector
Cadillacs owned in garage
Car Artist
Vinyls applied
Caterham Collector
Caterhams owned in garage
C-Class Champion
Multiplayer C-Class Restricted Sprints & Circuits won
Chevrolet Collector
Chevrolets owned in garage
Chrysler Collector
Chryslers owned in garage
Collector
Total cars owned in garage
Daily Hunter
Treasure Hunt Streak reached
D-Class Champion
Multiplayer D-Class Restricted Sprints & Circuits won
Dodge Collector
Dodges owned in garage
Drag Racer
Multiplayer Drag races won
E-Class Champion
Multiplayer E-Class Restricted Sprints & Circuits won
Enemy of the state
Cost to State incurred in Pursuit Outruns
Ford Collector
Fords owned in garage
Ford Shelby Collector
Ford Shelbys owned in garage
Fresh Coat
Paints applied
Heavy Hitter
Cops disabled in Team Escape
Hummer Collector
Hummers owned in garage
Infiniti Collector
Infinitis owned in garage
Jaguar Collector
Jaguars owned in garage
Jeep Collector
Jeeps owned in garage
Koenigsegg Collector
Koenigseggs owned in garage
Lamborghini Collector
Lamborghinis owned in garage
Lancia Collector
Lancias owned in garage
Legendary Driver
Total Driver Score accumulated
Level Up
Driver Level reached
Lexus Collector
Lexus owned in garage
Long Haul
Distance driven in events
Lotus Collector
Lotus owned in garage
Marussia Collector
Marussias owned in garage
Mazda Collector
Mazdas owned in garage
McLaren Collector
McLarens owned in garage
Mercedes-Benz Collector
Mercedes-Benz owned in garage
Mitsubishi Collector
Mitsubishis owned in garage
Nissan Collector
Nissans owned in garage
Open Beta
Participated in Open Beta
Outlaw
Pursuits evaded in Pursuit Outrun
Pagani Collector
Paganis owned in garage
Payday
Total cash earned
Plymouth Collector
Plymouths owned in garage
Pontiac Collector
Pontiacs owned in garage
Porsche Collector
Porsches owned in garage
Powering Up
Total Powerups used
Pro Tuner
Performance Parts installed (3-Star or greater)
Renault Collector
Renaults owned in garage
Scion Collector
Scions owned in garage
S-Class Champion
Multiplayer S-Class Restricted Sprints & Circuits won
Shelby Collector
Shelbys owned in garage
Subaru Collector
Subarus owned in garage
Threading the Needle
Roadblocks dodged in Team Escape
Toyota Collector
Toyotas owned in garage
Treasure Hunter
Treasure Hunts completed
Vauxhall Collector
Vauxhalls owned in garage
Volkswagen Collector
Volkswagens owned in garage
World Racer
Total Multiplayer Sprints & Circuits played
As you can see there are a ton of Achievements that will be available to complete when the feature is released and that means there are a ton of rewards just waiting for you! It’s also worth mentioning that the Need for Speed World community will continue to see more achievements periodically added to the game from time to time.
Now, in regards to player stats there are two topics we really want to cover; How Achievements will affect your stats and migrating to the new Achievements system. For the first topic, Driver Stats, we essentially covered this in the How Achievement Will Affect the Community Speed API blog. Once Achievements are released, the Driver Profile and stats screens are being removed so players will no longer see their overall race stats:
- Total Races Won
- Total Races Lost
- Single Player Races Won
- Single Player Races Lost
- Multiplayer Races Won
- Multiplayer Races Lost
- Multiplayer DNFs
- Single Player Total Placing
- Multiplayer Total Placing
- Best Single Player Win Streak
- Current Single Player Win Streak
- Best Multiplayer Win Streak
- Current Multiplayer Win Streak
To clarify, some of these stats will continue to be tracked as achievements and may even be converted into new achievements as well.. All other driver stats will remain which brings us into the second topic, migrating to the new Achievements system.
When it’s time to finally release Achievements there will be an extended maintenance window which will last several hours. We need this time to migrate all the driver stats to the new Achievements system. There isn’t much to say about the migration process itself, however players should be aware that when we release Achievements we will also be performing a Leaderboard reset as well.
So let’s finally answer the community’s question “will my stats/progress be retroactively counted for achievements?” Short answer, yes and no. Long answer, the majority of the stats will retroactively count towards completing Achievements but there will be some Achievements that players will have to start fresh on. Below is a breakdown of the types of stats and if they will retroactively count towards completing Achievements:
Will retroactively count towards completing Achievements:
- Manufacturer Car Collections
Total Car Collection
- Driver Progression
- Treasure Hunt Streak
- Treasure Hunts Completed
- Beta Status
Will not retroactively count towards completing Achievements:
- Car Customization
- Event stats (streaks, win/losses)
- Drivers In-Game Cash
And now you know almost everything about Achievements! Check World.NeedforSpeed.com often for further announcements about when it will be released in Need for Speed World!
Re: Announcing Need for Speed World’s Newest Addition – Achievements!
A-Class Champion
Porsche Collector
Airtime
My favorites
Porsche Collector
Airtime
My favorites
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