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Game Update - v. 0.8.1

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Game Update - v. 0.8.1 Empty Game Update - v. 0.8.1

Post by DogManDan Thu Sep 06, 2012 9:40 pm


We hear you! For the past few weeks, we've been working hard to enhance your GRO gaming experience! Find out what’s in store in the latest Game Update v.0.8.1!

The latest patch 0.8.1 has been released! You will be able to read all about the cool enhancements we have made to the game, such as stability, performance and bug fixes.




For more detailed information, refer to the Patch notes below.




In addition, the Arctic Pack, consisting of a brand new map as well as new Arctic gear and weapons, will be included in the this patch – that’s why it’s a larger download this time around.




The Arctic Pack content will be playable in-game on September 12.




We look forward to seeing you in the game!




Patch 0.8.1 Update




General

•0.8.1 focuses primarily on stability, performance, and bug fixes
•Weapon tuning based on 0.8.0 player data
•Matchmaking initial size changed from 6v6 to 8v8, to improve match quality and lower the percentage of hot-joins



Community feedback changes(we are listening!)

•Crosshair dispersion indicator display option: Players are now able to enable/disable this feature by check/unchecking "Show aim spread indicator" in the Options menu


Combat Tuning

•Critical rate rebalance - Increased the gain rate of critical % as a weapon stabilizes, while making it much harder to crit in run and gun. (Crit rate is affected by proportion of bullet min to max spread. This rebalance weighs crit distribution heavily in favor of the min spread, so carefully aimed weapons take full advantage of crit potential.)
•Handgun rebalance - Fixed an issue where handgun bullet spread was significantly worse than SMG’s: Improved handgun accuracy to slightly below SMG by reducing reticule return rate, with a slightly increased recoil to compensate.



Weapons that were found to be overpowered relative to other variants within their weapon type (ROF/DPS reduction):

•P90: ROF from 900 to 800
•MP7: ROF from 950 to 850
•OC-14 4A03: ROF from 750 to 700



Weapons that were underpowered relative to variants within weapon type (ROF/DPS increase):

•P90 SD: ROF from 800 to 850
•PP2000: ROF from 600 to 700
•SRS: ROF from 40 to 50
•SVDS: ROF from 150 to 180
•ACR family: reduced overall recoil of ACR guns by 10%, changed ROF from 600,700,800 to 650,750,850 respectively



Magazine size / Ammo pool changes:

•MK16 family: Reduced mag sizes from 30 to 20, increased ammo pool on 30 round mag from 120 to 150
•SRS: Extended magazine capacity increased from 6 to 7 rounds


Stock changes:

•ACR family: Fixed capped stock excessive recoil reduction (stocks had more recoil reduction than any other stock in game)
•PM5 folding stock: Added handling reduction values (originally missing)
•MK16 family: Added handling reduction values to folding stock (originally missing)
•SAR-21 family: Fixed stock excessive recoil reduction (stocks had more recoil reduction than any other stock in game)
•ACR family: Fixed capped stock excessive recoil reduction (stocks had more recoil reduction than any other stock in game)



Miscellaneous changes:

•MP5k and MP5A2: Fixed rounding errors in ROF
•M200 SD: Unlocked bipod


Fixed handgun ROF to be under 500 RPM (some values greatly exceeded average human capability to click from a natural hand position), increased damage accordingly:

•P250: Changed ROF from 600 to 500, dmg from 24 to 25
•TR-1: ROF from 650 to 430, dmg from 26 to 30
•Five Seven: ROF from 700 to 500, dmg from 22 to 28
•P-45: ROF from 600 to 400, dmg from 34 to 36
•Blackhawk: ROF from 240 to 280
•PX4 ROF from 500 to 400, dmg from 34 to 40



Improved LMG reticule recovery in cover:

•Slightly increased spread return speeds for LMGs in cover, to allow for faster readying from cover.
•Slightly increased shot spread dispersion rate for LMGs to prevent previous change from making LMGs too accurate.



Combat bug fixes:

•Changed vertical grip ready time values from % time reduction to absolute time value (makes VFGs more useful for weapons with shorter ready times, while still being useful for heavy weaponry)
•Slightly increased AR ready times to compensate for the VFG ready time tweak
•Fixed PP-2000 reload speed from 3 secs to 2 secs (brings it in line with other SMGs)
•Fixed an issue with ammo count that could result in a negative value when switching to magnum ammo while firing the weapon



UI/Lobby/HUD

•Starter bundle contents and availability changed to Lvl 5.
•Added the ability in the Options page to toggle Weapons Dispersion on/off


Maps

•The half-height cover in the sniper perch above Point D in Chertanovo LZ was penetrable. This has been fixed so that it is normal cover now.
•The minimap of Korolyov Towers was previously incorrect. The minimap has now been updated to accurately reflect the actual layout of the environment.



Sound

•Blitz impact sound improvements (more meaty)
•Added missed shot stereo slap back effects and enhanced bullet zing sounds
•Improved Footfall sounds. Increased radius for the listener for better detection and audibility.
•Fixed a sound bug for devices not consistently playing the audio cues.
•Fixed a sound bug in Rooftop (Point C) that causes machine sounds to play very loud and very subtle map ambience.
•Added Overcharging audio cues for chargeable devices when it hits "red" in the UI.
•Fixed a bug wherein some 5.1 sound systems did not play the GRO Logo intro audio
•Added sound support for Device upgrades
•Enhanced low frequency emitters to complement 4.0 weapon and ammo boost mix systems.
•Improved weapon audio experience when shooting indoors. Polished reverb wetness and air absorption of weapon tails.
•Fixed a sound bug regarding players in cover are hearing the same cover impact sound even if they are not in cover.
•Added grenade impact/ bounce off sound when it hits the Aegis.


Known Issues

•The user cannot uninstall the game from add/remove programs.
•The game does not install for all users.
•Under certain circumstances, players with high latency are showing as "Green ping" on the scoreboard.
•Client sometimes enters an unresponsive state on launching.
•A "Login Failed" Error is shown when you try to login in a separate client when an account is already logged-in
•Lack of clear feedback when VOIP is disconnected, resulting in all players shown as "Not Available" in the in-game tab
•Melee damage is showing up as multiple damage in the damage log
•The game executable wants to access the DVD ROM if a disc was inside on startup
•Using devices during warm-up will deplete your device after dying the first time in a round
•There is sometimes an inconsistent behavior regarding energy lost for cloaked recons
•Specialist's backpack/Assault's ADS backpack still have art colors after getting killed.
•Grenades will become stuck in mid-air without exploding if a player tries to throw a grenade while they are under the effects of Blackout
•Client occasionally stalls during in game.
•Underwater sound effects - When a player dies while in Blitz mode, normal audio will not carry on when you re-spawn. This is because the Blitz while activated has an effected filter state that detunes pitch and cuts down volume of selected mix groups (weapons, devices, ambiences). We will include the "kill" filtered/effect state in the next patch.
DogManDan
DogManDan
Site Founder/Admin
Site Founder/Admin

Posts : 7789
Join date : 2011-05-02
Location : Florida, USA
Age : 49

http://people.ign.com/nog-dogmandan http://www.nogcommunity.com

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