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Patch Notes - 0.9.2

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Patch Notes - 0.9.2 Empty Patch Notes - 0.9.2

Post by SRVXOTEMPC4 Fri Nov 30, 2012 6:10 pm

Game Update 0.9.2




Key Changes


  • Holiday Pack - 'Tis the season ... too blow your enemy apart [with an appropriately festive grenade]!
  • Helmet and Handgun preview is now available in the store.
  • [Previously Applied Changes] The formula for accuracy has been adjusted to stretch out the accuracy spreads, making it easier differentiate between between weapons. Previously, Shotguns had accuracy in the 50's, and much more accurate weapons were clustered near 100. The new formula spreads this out, so Shotguns are now in the low vicinity of 10 , and the differences between Sniper Rifles and Assault Rifles are clearer. Unless otherwise noted, the actually in-game accuracy of these weapons have not changed, though the numerical representation of the Accuracy stat may have. This went into effect in Patch 0.9.1.

Community Feedback Changes (We are listening!)


  • Without bringing back unwanted pop-shooting, we have made Sniper Rifles a bit more comfortable.
  • Adjustment to Assault Rifles to reduce pop-shooting accuracy.
  • Adjustment to make sure CQC Light Machine Guns [LMGs] don't outperform SV variants at long range.




Holiday Pack


  • We're getting closer to the Holidays! In order to deliver a festive feeling in GRO over the Holiday period, we are delivering:
  • A Winter Holidays themed login screen
  • A loot frenzy with exclusive Holiday items and a 50% higher drop rate
  • 2 exclusive Winter Holiday Ornament timed grenades with increased power
  • Holiday Mystery Boxes, containing the new Grenade and Holiday themed armor inserts
  • Winter Holiday events every Saturday, Sunday, and Monday throughout the month of December
  • Holiday Avatar Bundle
  • Holiday sound effects on when certain devices are deployed




Weapon Tuning


Sniper Rifles [SRs]




Improved SR performance when out of cover, rebalanced sniper rifles to improve performance of medium and long barreled variants [Part 1].




Problems:


  • There have been complaints about the Sniper Rifles’s slow reticle return rates when out of cover/prone. While SRs were not intended for effective use out of cover, they should not be completely useless either.
  • We are also addressing the problems found with the previous Sniper Rifle fixes. Medium and long barreled sniper rifles had a really slow reticle return rate relative to a short barrel rifle vertical grip. This made the short barrel variant more effective at long range shooting than the longer barrel variants, which is contrary to the design intentions and is detrimental to gameplay.




Fixes:


  • Increased reticle return rate when SR is out of cover/prone. This makes it easier to aim at a target when out of cover. However, the SR remains less accurate and reticle return is still slower than when the SR is in cover, making cover/prone the preferred play style of the Recon.
  • Slightly improved SR accuracy in iron sight. The previous patch for the SR slightly lowered the SR’s max accuracy. This fix addresses the slight slop in bullet spread, restoring the SR to its intended accuracy level.
  • The previous fixes are intended to address the problems introduced with the previous patch, and should not be reintroducing pop shooting to the SR. However, they should make the weapon more comfortable to use.




Rebalanced vertical grips to address the problem where CQC weapon variants successfully engaging at range better than SV variants [Part 2]




Problems:


  • Vertical grips had a reticle return rate buff on them, which was throwing off the performance of multiple weapon systems. They basically made short barrel variants significantly more effective at mid-long range pop shooting than the longer barreled variants, and made it impossible to establish a comfortable middle ground for the sniper fix.




Fixes:


  • Removed reticle return rate buff on vertical grips. This means the reticle will take longer to shrink back to fully accurate than it used to. This change does not affect the max spread on a gun, and will not foul the previous LMG fixes.
  • To compensate for the vertical grip downgrade, the grips now reduce recoil even more than they used to. This improves the controllability of the weapons with grips fitted, and serves to sidegrade the grips.
  • The fix also addresses the problem with Sniper Rifless whereby only the short barrel grip configuration was reasonably fast to recover, while the other variants were too slow in combat.
  • Removing the return rate buff also reduces the effectiveness of AR pop shooting where shooters need to take slightly longer to be pinpoint on the target. However, the change may not fully address the issue, so we will still be watching.

Accuracy

  • [Previously Applied Changes] The formula for accuracy has been adjusted to stretch out the accuracy spreads, making it easier differentiate between between weapons. Previously, Shotguns had accuracy in the 50's, and much more accurate weapons were clustered near 100. The new formula spreads this out, so Shotguns are now in the low vicinity of 10 , and the differences between Sniper Rifles and Assault Rifles are clearer. Unless otherwise noted, the actually in-game accuracy of these weapons have not changed, though the numerical representation of the Accuracy stat may have. This went into effect in Patch 0.9.1.




Hat and Handgun Previews

The user will now be able to preview a hat / helmet as well as a handgun before purchasing it. The experience will be closer to purchasing a primary weapon with a closer zoom on the item.




Patch Notes - 0.9.2 Helm-1tcm1975426

Stats Format Cleanup


  • The players will now enjoy a more coherent set of statistics in GRO. We have re-formatted the units of measurement and also increased the store pop-up size to make them more legible.




Polish Localization

  • GRO is now localized in Polish! The users in Europe can now select the language from our launcher.




"New" Tag in Store and "Latest Items" Page


  • We have resolved an issue whereby the "latest items" page in the store was not working as designed. Now the latest items will be properly displayed on this page.
  • Throughout the store, new items will be more easily recognizable via the label "NEW".



Bug Fixes


  • Fixed M500C weapon ready time so it is no longer negative.
  • Fixed FS24 flash suppressor’s ready time, increasing it by 0.04 seconds to be in line with other barrel attachments.

Known Issues


  • We are still experiencing a few VOIP issues related to disconnections to the server. A Game client restart is needed in order to recover from this.
  • Rarely, the client Stalls for 15 seconds and shows Corrupted Textures.
  • Game Client sometimes closes itself on loading screen.
  • All multi-letter named keys are displayed as single letter when bound to functions.
  • Wrong Info for XP is shown on match Results Screen after aborting Round 1.
  • Players are unable to unequip grenades even though there is a current stack of the same type of grenade in the inventory (less than 48 grenades in the stack) if the inventory is full.
  • Melee damage is showing up as multiple damage events in the damage log.
  • For Windows XP users if the Control Panel freezes for a long time (>15mins) during un-installation of the game, please uninstall directly from the launcher.
  • Inconsistent behavior for energy lost for cloaked recons.
  • Grenades will be stuck in mid-air without exploding if a player tries to throw a grenade while they afflicted by Blackout.
  • The amount of XP and RP received in-game doesn't appear on Match Results after aborting the game at the beginning of the round.
  • Sometimes, VOIP does not work (squadmates cannot hear what the player says) even though client is shown as connected.
  • In the rare instance where the Launcher is unable to connect after Polish language has been selected, the following error message will appear. "An unknown error encountered (1000). Please check with tech-support." Please contact Customer Support for assistance.
  • The launcher might be unable to connect after changing to Polish language. Once a client encounter this issue, you will have to reinstall to resolve this.
SRVXOTEMPC4
SRVXOTEMPC4
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Join date : 2012-08-17
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