UPDATE 6.5 HOTFIXES

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UPDATE 6.5 HOTFIXES

Post by DogManDan on Fri Mar 01, 2013 10:11 pm

New:

Wield the deadly Amphis! This Grineer Heavy Staff is a traditional staff weapon that has received a monstrous makeover that reflects the design and culture of Grineer technology.



Changes:

Enabled manual configuration of network ports in options menu to allow multiple players on the same LAN.
Several balancing tweaks to Rifles and Pistols. More Details Here: https://forums.warfr..._40#entry114064
Sped up weapon swap times.

Fixes:

Fixed boss kill counts not tracking properly in stats.
Leaper should no longer jump through walls.
Fixed issue with Rhino Stomp breaking if an enemy is just killed before the stomp.
Fixed an issue with Loki Switch Teleport breaking if a target dies at right moment.
Fixed osprey exhaust effect.
Fixed an issue with Crawlers standing upright when shot.
Fixed an issue with Snow Globe persisting if user dies and then revives while it is active.
Fixed poison clouds persisting after they've expired for clients.
Resolution should now save properly when switching from fullscreen to windowed mode.
Fixed a UI error displaying incorrect resolution in options menu.
Excalibur Radial Javelin + Nyx Absorb no longer kills nearby Clients.
Chargers killed with freeze damage should now properly ragdoll.
Fixed a case where the player could be stuck finding squads.
Fixed Bolto projectiles firing in the wrong direction when standing close to an object.
Active squads count now properly shows matches from the appropriate region.
Improved loading times for large levels.
Fix for melee AI having issues attacking larger targets.
AI should no longer target invisible players.
Bolto projectiles should now be less affected by lag and more reliable at hitting targets.
Radial Disarm should no longer de-level the enemy to level 1.
Log file should no longer receive error spam when using Nyx.
Fixed some enemy ragdolls not despawning properly.
Corrected Shuriken accuracy, especially on higher FOV settings.
Radial Javelin should now target airborne enemies properly.

Hot-Hotfix: 5:00 PM EST

Ash Shuriken crash fixed!

Hot-Hot-Hotfix: 6:45 PM EST

Idle Warframe Animation no longer breaks head/neck.
Squad count fixed.
Frozen Leaper animation for Client fixed.
Lato Mods are now Compatible with Lato Prime.

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Re: UPDATE 6.5 HOTFIXES

Post by DogManDan on Fri Mar 01, 2013 10:11 pm

Detailed notes on the "Several balancing tweaks to Rifles and Pistols."

BRATON: Tweaks to recoil feel. Added force feedback.

BURSTON: Tweaks to recoil feel. Added force feedback. Shorter pause between bursts.

LEX: Tweaks to recoil feel. Slight boost to base fire rate.

SICARUS: Tweaks to recoil feel. Slight boost to burst's fire rate and longer pause between bursts.

LATRON: Tweaks to recoil feel with sharper Rotation Spring/Noise and added Translation Spring. Added force feedback to firing sound. Tweaks to accuracy setting to match previous weapons' direction.

FURIS / AFURIS: Tweaks to recoil feel with sharper Rotation Spring/Noise and added Translation Spring. Added force feedback to firing sound. Tweaks to accuracy setting to match previous weapons' direction. Overall balance between both weapons including the akimbo version being less accurate and base clip size of the akimbo version being exactly 2x the solo version.

MK1-BRATON / BRATON VANDAL: Tweaks to Recoil feel. Accuracy tweaks following previous weapons' direction. Added force feedback to Vandal's firing.

LATO / AKLATO: Tweaks to Recoil feel. Accuracy tweaks following previous weapons' direction. Added force feedback to their firing. Solo version more accurate than akimbo one.

KRAKEN: Tweaks to Recoil feel. Accuracy values changed to encourage aimed firing for more precise shot and to add reticule bounce. Added force feedback to its firing sound.

SNIPETRON: Tweaks to Recoil feel, added Rotation and Translation Spring values. Tweaks to aim while scoped and from hip. Added force feedback to its firing sound.

ALL: Made accuracy recoveries and auto-reload times consistent across all weapons.

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